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About me
Lisa Emmington
Lisa Emmington, instructional designer and eLearning developer for over 20 years.
My philosophy on most things is ‘What would you do if time and budget were unlimited?’
What I do
Instructional designer / eLearning Developer
Location
Milton Keynes, UK
Phone: +44 07778 611760
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
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20 August 2026
Long before anyone could read or write, stories were how information got passed down. Which plants to avoid, which paths were safe, who to trust and who to steer clear of. No manuals, no slide decks, just someone telling someone else what happened and why it mattered.

Storytelling isn't decoration. It's how we've always learned.

It's a very old technology. And it still works better than almost anything else we've invented since.

We're wired for it. Facts fade, but a story sticks because our brains do something different with it. We picture ourselves in it. We wonder what we'd do. That's exactly why you get pulled into a box set at 11pm even though you've got an early start, or why you remember the plot of a book years after you've forgotten the theory you read at the same time.

eLearning has been slow to catch on. Too much of it still reads like the highway code: here's the information, now prove you remembered it. No wonder learners pass the course and then do something completely different when it actually matters.

The learner is the main character, not the audience

Where storytelling really pays off isn't the opening hook, it's what happens after it. A dramatic opener will get attention. But if the course goes straight back to information dump and multiple choice, you've spent your best moment for nothing.

The stronger approach is to keep the story running through the whole course and put the learner in it. Not as someone watching a character make decisions, but as the one making them. Give them a situation, let them choose, show them what happens next. Their choices should genuinely shape where the story goes, not just lead to a "well done" or "try again."

That's a different job for the learner. They're not absorbing content anymore, they're living it, one decision at a time. And the mistakes they make in the safety of a course are a lot cheaper than the ones they'd make for real.

What this looked like in a recent project

I recently worked on a course covering fair and effective candidate interviewing, built entirely around one character going through the whole process, before, during and after.

Rather than opening with "here are the principles of fair selection," we opened with the character rushing into an interview minutes after a budget review, half read through the questions, no time to prepare properly. They picked the wrong candidate. It happens, and most learners have been there themselves.

The rest of the course followed that same character doing it differently next time: blocking proper preparation time, thinking through reasonable adjustments before a candidate even had to ask, sending feedback that was actually useful afterwards. At each stage, the learner made the decisions, not just watched them happen.

No facts were changed for anyone taking part, but that one small human moment at the start did more to make the content land than any list of "dos and don'ts" would have.

"But won't a story make it feel less serious?"

This is the objection I hear most, usually from people working with genuinely serious content: compliance, safety, safeguarding. The worry is that a story turns something important into something that feels frivolous.

It's a fair worry, but it's backwards. A story doesn't make serious content less serious, it makes it land. Facts alone let a learner stay at arm's length. A story that puts them inside a real situation, with real consequences, closes that gap. You're not softening the message, you're making sure it actually gets through.

The content stays exactly as serious as it needs to be. What changes is whether the learner feels anything about it.

Where to start

You don't need a dramatic true story to make this work, though if you have one, it helps. What you need is a character your learners recognise, a decision that matters, and the willingness to let that decision run through the whole course rather than just the first slide.

If you're not sure where the story lives in your own content, that's exactly the kind of thing I help clients work through in the Analysis stage of a project, or in my From A to D programme.

What's the last course you built or sat through that told you something, when it could have let you decide it for yourself?

 

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